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		<id>http://www.coimuck.com/wiki/index.php?action=history&amp;feed=atom&amp;title=World_Theme</id>
		<title>World Theme - Revision history</title>
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		<updated>2026-05-05T09:48:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=World_Theme&amp;diff=2477&amp;oldid=prev</id>
		<title>Ivory: /* The Basics */</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=World_Theme&amp;diff=2477&amp;oldid=prev"/>
				<updated>2011-09-07T14:55:07Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Basics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:55, 7 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Economy: Fairly robust, all things considered. Lots of arable land, plenty of food, populations booming (and many lost, in turn, to disease and Fiends). Trade is almost entirely by airship. Many save for years to make their Pilgrimage, and spend a great deal in that time, so Pilgrims tend to be a source of income that&amp;#039;s important for most any city. Typically, towns get by via primary industry; mining, farming, logging, fishing, hunting, etc. Some towns do some very limited manufacturing, but usually one must go to a proper city to find anything approaching a factory, and even so, there&amp;#039;s not terribly many of those.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Economy: Fairly robust, all things considered. Lots of arable land, plenty of food, populations booming (and many lost, in turn, to disease and Fiends). Trade is almost entirely by airship. Many save for years to make their Pilgrimage, and spend a great deal in that time, so Pilgrims tend to be a source of income that&amp;#039;s important for most any city. Typically, towns get by via primary industry; mining, farming, logging, fishing, hunting, etc. Some towns do some very limited manufacturing, but usually one must go to a proper city to find anything approaching a factory, and even so, there&amp;#039;s not terribly many of those.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Religion: Ardently polytheist, there are over a dozen religions in Ivalice. The Glabados Church and the Flame of Kiltea are the two largest, but even together they still represent the minority of the faithful population. Many worship spirits, or ancestors. Many of the faiths are inclusional&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;and find nothing wrong in worshiping more than one deity at a time. Likewise, shrines to saints are recognized and revered as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Religion: Ardently polytheist, there are over a dozen religions in Ivalice. The Glabados Church and the Flame of Kiltea are the two largest, but even together they still represent the minority of the faithful population. Many worship spirits, or ancestors. Many of the faiths are inclusional&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and find nothing wrong in worshiping more than one deity at a time. Likewise, shrines to saints are recognized and revered as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic: As common as ever. Everyone&amp;#039;s a hedgemage, at least a little bit. Even Joe Dirtfarmer NPC knows a *little* magic, even if it&amp;#039;s just something basic like a minor Cure spell or an Earth magic to patch up the garden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic: As common as ever. Everyone&amp;#039;s a hedgemage, at least a little bit. Even Joe Dirtfarmer NPC knows a *little* magic, even if it&amp;#039;s just something basic like a minor Cure spell or an Earth magic to patch up the garden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ivory</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=World_Theme&amp;diff=2476&amp;oldid=prev</id>
		<title>Ivory: /* The Basics */</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=World_Theme&amp;diff=2476&amp;oldid=prev"/>
				<updated>2011-09-07T14:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Basics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:54, 7 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Economy: Fairly robust, all things considered. Lots of arable land, plenty of food, populations booming (and many lost, in turn, to disease and Fiends). Trade is almost entirely by airship. Many save for years to make their Pilgrimage, and spend a great deal in that time, so Pilgrims tend to be a source of income that&amp;#039;s important for most any city. Typically, towns get by via primary industry; mining, farming, logging, fishing, hunting, etc. Some towns do some very limited manufacturing, but usually one must go to a proper city to find anything approaching a factory, and even so, there&amp;#039;s not terribly many of those.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Economy: Fairly robust, all things considered. Lots of arable land, plenty of food, populations booming (and many lost, in turn, to disease and Fiends). Trade is almost entirely by airship. Many save for years to make their Pilgrimage, and spend a great deal in that time, so Pilgrims tend to be a source of income that&amp;#039;s important for most any city. Typically, towns get by via primary industry; mining, farming, logging, fishing, hunting, etc. Some towns do some very limited manufacturing, but usually one must go to a proper city to find anything approaching a factory, and even so, there&amp;#039;s not terribly many of those.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Religion: Ardently polytheist, there are over a dozen religions in Ivalice. The Glabados Church and the Flame of Kiltea are the two largest, but even together they still represent the minority of the faithful population. Many worship spirits, or ancestors. Many of the faiths are inclusional; and find nothing wrong in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worshipping &lt;/del&gt;more than one deity at a time. Likewise, shrines to saints are recognized and revered as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Religion: Ardently polytheist, there are over a dozen religions in Ivalice. The Glabados Church and the Flame of Kiltea are the two largest, but even together they still represent the minority of the faithful population. Many worship spirits, or ancestors. Many of the faiths are inclusional; and find nothing wrong in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worshiping &lt;/ins&gt;more than one deity at a time. Likewise, shrines to saints are recognized and revered as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic: As common as ever. Everyone&amp;#039;s a hedgemage, at least a little bit. Even Joe Dirtfarmer NPC knows a *little* magic, even if it&amp;#039;s just something basic like a minor Cure spell or an Earth magic to patch up the garden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic: As common as ever. Everyone&amp;#039;s a hedgemage, at least a little bit. Even Joe Dirtfarmer NPC knows a *little* magic, even if it&amp;#039;s just something basic like a minor Cure spell or an Earth magic to patch up the garden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ivory</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=World_Theme&amp;diff=2475&amp;oldid=prev</id>
		<title>Ivory: /* The Basics */</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=World_Theme&amp;diff=2475&amp;oldid=prev"/>
				<updated>2011-09-07T14:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Basics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:53, 7 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Economy: Fairly robust, all things considered. Lots of arable land, plenty of food, populations booming (and many lost, in turn, to disease and Fiends). Trade is almost entirely by airship. Many save for years to make their Pilgrimage, and spend a great deal in that time, so Pilgrims tend to be a source of income that&amp;#039;s important for most any city. Typically, towns get by via primary industry; mining, farming, logging, fishing, hunting, etc. Some towns do some very limited manufacturing, but usually one must go to a proper city to find anything approaching a factory, and even so, there&amp;#039;s not terribly many of those.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Economy: Fairly robust, all things considered. Lots of arable land, plenty of food, populations booming (and many lost, in turn, to disease and Fiends). Trade is almost entirely by airship. Many save for years to make their Pilgrimage, and spend a great deal in that time, so Pilgrims tend to be a source of income that&amp;#039;s important for most any city. Typically, towns get by via primary industry; mining, farming, logging, fishing, hunting, etc. Some towns do some very limited manufacturing, but usually one must go to a proper city to find anything approaching a factory, and even so, there&amp;#039;s not terribly many of those.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Religion: Ardently polytheist, there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;over a dozen religions in Ivalice. The Glabados Church and the Flame of Kiltea are the two largest, but even together they still represent the minority of the faithful population. Many worship spirits, or ancestors. Many of the faiths are inclusional; and find nothing wrong in worshipping more than one deity at a time. Likewise, shrines to saints are recognized and revered as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Religion: Ardently polytheist, there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;over a dozen religions in Ivalice. The Glabados Church and the Flame of Kiltea are the two largest, but even together they still represent the minority of the faithful population. Many worship spirits, or ancestors. Many of the faiths are inclusional; and find nothing wrong in worshipping more than one deity at a time. Likewise, shrines to saints are recognized and revered as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic: As common as ever. Everyone&amp;#039;s a hedgemage, at least a little bit. Even Joe Dirtfarmer NPC knows a *little* magic, even if it&amp;#039;s just something basic like a minor Cure spell or an Earth magic to patch up the garden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic: As common as ever. Everyone&amp;#039;s a hedgemage, at least a little bit. Even Joe Dirtfarmer NPC knows a *little* magic, even if it&amp;#039;s just something basic like a minor Cure spell or an Earth magic to patch up the garden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ivory</name></author>	</entry>

