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		<id>http://www.coimuck.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Peer_Pressure</id>
		<title>Peer Pressure - Revision history</title>
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		<updated>2026-05-05T09:01:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Peer_Pressure&amp;diff=5118&amp;oldid=prev</id>
		<title>Ivory at 11:12, 14 July 2013</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Peer_Pressure&amp;diff=5118&amp;oldid=prev"/>
				<updated>2013-07-14T11:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:12, 14 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| width=&amp;quot;60%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| width=&amp;quot;60%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;u&amp;gt;System&amp;lt;/u&amp;gt;: If any enemy under [Paralyze] Status performs any physical attack while Status is active, this ability allows the user to immediately roll Insight+[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perform&lt;/del&gt;]]+Peer Pressure vs MDEF to do Rank in Air Damage. &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;u&amp;gt;System&amp;lt;/u&amp;gt;: If any enemy under [Paralyze] Status performs any physical attack while Status is active, this ability allows the user to immediately roll Insight+[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Performing&lt;/ins&gt;]]+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reactive/&lt;/ins&gt;Peer Pressure vs MDEF to do Rank in Air Damage. &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ivory</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Peer_Pressure&amp;diff=4872&amp;oldid=prev</id>
		<title>Kioshi: Created page with &#039;{| width=&quot;80%&quot; |Getting people to do things is something of an art form, but most younglings learn it by knowing if enough of them want to do something, they can get others to do…&#039;</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Peer_Pressure&amp;diff=4872&amp;oldid=prev"/>
				<updated>2013-07-07T20:09:01Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;{| width=&amp;quot;80%&amp;quot; |Getting people to do things is something of an art form, but most younglings learn it by knowing if enough of them want to do something, they can get others to do…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|Getting people to do things is something of an art form, but most younglings learn it by knowing if enough of them want to do something, they can get others to do it as well.  This pressure to act in a manner that others appreciate can even be considered harmful... but not in the same manner that an orator can muster.  By applying a little incentive, what once stalled another person can suddenly become deadly for them.&lt;br /&gt;
|}&lt;br /&gt;
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{| width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&amp;lt;u&amp;gt;System&amp;lt;/u&amp;gt;: If any enemy under [Paralyze] Status performs any physical attack while Status is active, this ability allows the user to immediately roll Insight+[[Perform]]+Peer Pressure vs MDEF to do Rank in Air Damage. &lt;br /&gt;
|}&lt;br /&gt;
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----&lt;br /&gt;
 &lt;br /&gt;
Back to [[Character Abilities]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Orator]]&lt;/div&gt;</summary>
		<author><name>Kioshi</name></author>	</entry>

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