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		<updated>2026-05-05T09:37:33Z</updated>
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	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Carbuncle&amp;diff=3877</id>
		<title>Carbuncle</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Carbuncle&amp;diff=3877"/>
				<updated>2012-08-31T21:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: protection changed to reflection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Information&amp;#039;&amp;#039;&amp;#039; [[File: Carbuncle.jpg|300px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Carbuncle is reflection. It shows up for people who need it the most, and for those people who wish to use the power to protect others. Carbuncle offers its services to those who ask, all you need to do is ask. He may occasionally task a summoner with a quest or ask for a poignant memory of their own in exchange for his aid. &lt;br /&gt;
&lt;br /&gt;
Safe guarding the precious memories of the Vault is his solemn duty and joy, though none are so closely guarded as the gem he holds close to his chest or wears upon his forehead at all times. He tends to also only ever speak in his native tongue which to most normal ears sounds like he is constantly saying: &amp;quot;Bwee&amp;quot; in a variety of tones and inflections, similar to the language of the Moogles yet somehow different.&lt;br /&gt;
         &lt;br /&gt;
Carbuncle is however a very shy spirit, he will not present himself to strangers. Visitors to his realm are most likely to be greeted by his Seneschal and long time friend Pounce the crystal ferret.  Summoners will find if they are friendly to Pounce and make their friendship with him then Lord Carbuncle will appear. Anyone who is violent, rude or pacted with Hades or a spirit of the Abyss are less likely to meet him in a congenial mood. He is by no means a violent spirit but he is not above ordering his realm to cast out someone he finds undesirable and unwanted.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Requirements for Pact&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Spirit Connection - 12, Animus - 12, Empathy - 8 &lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
Return to [[Vault of Memory]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Akashic Library]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Spirit Cosmology]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Spirit World]]&lt;br /&gt;
&lt;br /&gt;
Return to [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Character_Abilities&amp;diff=3876</id>
		<title>Talk:Character Abilities</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Character_Abilities&amp;diff=3876"/>
				<updated>2012-08-31T16:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: Regarding Support Abilities, a game design decision needs to be made here regarding the power level desired for Support. Points of consideration:  1. Can a person o…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: Regarding Support Abilities, a game design decision needs to be made here regarding the power level desired for Support. Points of consideration:&lt;br /&gt;
&lt;br /&gt;
1. Can a person only have one Support Ability active at a time?&lt;br /&gt;
&lt;br /&gt;
If Yes:&lt;br /&gt;
&lt;br /&gt;
1. Wherever possible, make these powers binary and broad. They&amp;#039;re special, they&amp;#039;re powerful, and they should be broadly applicable. Whenever possible, try to aim for straight-up bonuses to stats. Examples: (Attack+, Turbo MP, Magic+, Speed+, etc.) when offensive. When defensive, they should then provide broad categorical resistance or immunity, binary, or else provide powerful counter-attack abilities or on-hit triggered benefits. Examples: (Archer&amp;#039;s Bane, Counter, Return Fire, Blink Counter, Regenerate, Critical: Haste, Critical: Quicken).&lt;br /&gt;
&lt;br /&gt;
2. The powers should be prestigious, and expensive. Big investment, big payoff, and thus the bonuses of a support power should be a difficult choice. Given that most players will probably only ever buy one or two their entire career, this should be a tough choice; and definitely tiered appropriately in powers by job. So a player could make the big investment into, say, Fighter&amp;#039;s Counter early on, or they could hold off to get the much superior Strike Back from Parivir, later in their career.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Parry_Shot&amp;diff=3875</id>
		<title>Talk:Parry Shot</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Parry_Shot&amp;diff=3875"/>
				<updated>2012-08-31T15:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: Ignoring the flavor text for a minute here, there&amp;#039;s some ambiguity to the mechanics of this special that are unclear, in system terms:  As read, this power seems to…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: Ignoring the flavor text for a minute here, there&amp;#039;s some ambiguity to the mechanics of this special that are unclear, in system terms:&lt;br /&gt;
&lt;br /&gt;
As read, this power seems to indicate that it provides an &amp;#039;&amp;#039;additional&amp;#039;&amp;#039; Parry roll against incoming ranged or melee attacks. If this is the case, this effectively doubles an individual&amp;#039;s defensive abilities against non-magical combat. &lt;br /&gt;
&lt;br /&gt;
Balancing considerations: &lt;br /&gt;
&lt;br /&gt;
Can ranged weapon users parry incoming melee anyway? &lt;br /&gt;
Can ranged weapon users parry incoming ranged anyway?&lt;br /&gt;
Can melee weapon users parry incoming ranged without this power?&lt;br /&gt;
What effect does &amp;#039;stacking&amp;#039; this defense option have in playtested combat?&lt;br /&gt;
Can this power be used to protect others, too? If so, under what rolls and skills? If not, why not?&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Fearless&amp;diff=3874</id>
		<title>Talk:Fearless</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Fearless&amp;diff=3874"/>
				<updated>2012-08-31T15:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: This is god-awfully underpowered, especially for a support ability. Most statuses only last 3 rounds. A selective-class status nullifier support that only gives rating% mitigation to duration? Far too weak to be worth investing in. I&amp;#039;d suggest instead that this power be entirely reworked based on the (to be determined) power levels of Support abilities. I&amp;#039;m thinking a couple models:&lt;br /&gt;
&lt;br /&gt;
1. Binary immunity to mental statuses and Fear-based effects.  &lt;br /&gt;
&lt;br /&gt;
2. (Fearless x 3%) resistance to mental status and Fear-based effects, checked before resistance is rolled. &lt;br /&gt;
&lt;br /&gt;
3. Fearless can be added to all appropriate Fortitude rolls.&lt;br /&gt;
&lt;br /&gt;
My suggestion is probably binary immunity, but we&amp;#039;ll have to see how Support powers pan out, power-prestige wise.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Fearless&amp;diff=3873</id>
		<title>Talk:Fearless</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Fearless&amp;diff=3873"/>
				<updated>2012-08-31T15:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: This is god-awfully underpowered, especially for a support ability. Most statuses only last 3 rounds. A selective-class status nullifier support that only gives rat…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: This is god-awfully underpowered, especially for a support ability. Most statuses only last 3 rounds. A selective-class status nullifier support that only gives rating% mitigation to duration? Far too weak to be worth investing in. I&amp;#039;d suggest instead that this power be entirely reworked based on the (to be determined) power levels of Support abilities. I&amp;#039;m thinking a couple models:&lt;br /&gt;
&lt;br /&gt;
1. Binary immunity to mental statuses and Fear-based effects. &lt;br /&gt;
2. (Fearless x 3%) resistance to mental status and Fear-based effects, checked before resistance is rolled. &lt;br /&gt;
3. Fearless can be added to all appropriate Fortitude rolls.&lt;br /&gt;
&lt;br /&gt;
My suggestion is probably binary immunity, but we&amp;#039;ll have to see how Support powers pan out, power-prestige wise.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Caution&amp;diff=3871</id>
		<title>Talk:Caution</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Caution&amp;diff=3871"/>
				<updated>2012-08-31T15:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: Reasonably balanced, but points of clarification: 1. Does this stack? (Hopefully not.) 2. Does this apply for the rest of the scene, or just for the next defensive …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: Reasonably balanced, but points of clarification: 1. Does this stack? (Hopefully not.) 2. Does this apply for the rest of the scene, or just for the next defensive maneuvre, or for the rest of the scene but only towards the attacker(s) that triggered it?&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Gil_Snapper&amp;diff=3870</id>
		<title>Talk:Gil Snapper</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Gil_Snapper&amp;diff=3870"/>
				<updated>2012-08-31T15:22:16Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: Keep a careful eye on this ratio of damage-to-gil as we develop the economy system. Gil Snapper was pretty expensive to get hit by, in FFTA2, and had no bearing on …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: Keep a careful eye on this ratio of damage-to-gil as we develop the economy system. Gil Snapper was pretty expensive to get hit by, in FFTA2, and had no bearing on the damage usually. Perhaps this can be rejigged to simply allow for a Steal-Gil attempt for free when attacked?&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Swift&amp;diff=3868</id>
		<title>Talk:Swift</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Swift&amp;diff=3868"/>
				<updated>2012-08-31T15:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: *whistle* This is basically almost Haste right here, and it&amp;#039;s always-on, and free of MP? Ai-yi-yi. The unintended consequence of this power is you&amp;#039;ll have people di…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: *whistle* This is basically almost Haste right here, and it&amp;#039;s always-on, and free of MP? Ai-yi-yi. The unintended consequence of this power is you&amp;#039;ll have people dip in to buy it for jobs that aren&amp;#039;t melee-damage focused, thus enjoying a great speed boost with little practical drawback.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Annoy&amp;diff=3867</id>
		<title>Talk:Annoy</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Annoy&amp;diff=3867"/>
				<updated>2012-08-31T15:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: How do we define a &amp;quot;Short-duration&amp;quot; Berserk status? I&amp;#039;d suggest (Annoy / 8), that way the only way to get an &amp;quot;ordinary&amp;quot; full-length Berserk of three rounds would be…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: How do we define a &amp;quot;Short-duration&amp;quot; Berserk status? I&amp;#039;d suggest (Annoy / 8), that way the only way to get an &amp;quot;ordinary&amp;quot; full-length Berserk of three rounds would be to have this maxed at 25.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Throw_Stone&amp;diff=3864</id>
		<title>Talk:Throw Stone</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Throw_Stone&amp;diff=3864"/>
				<updated>2012-08-31T15:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Bahumat says: The damage for this special is incredibly small compared to the damage from other specials at the same cost and Job level. My suggestion to this is adjust it to do …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bahumat says: The damage for this special is incredibly small compared to the damage from other specials at the same cost and Job level. My suggestion to this is adjust it to do a (50% + (2 x Throw Stone)) damage. That way it becomes the hold-out derringer of combat powers; not much stopping power, but you can resort to it when you literally have nothing else left (no weapons in hand, no MP left, etc.) &lt;br /&gt;
&lt;br /&gt;
As it stands with this writeup, the damage is so paltry there is no incentive to invest significantly in this power. I strongly recommend revision.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Bluff&amp;diff=3863</id>
		<title>Talk:Bluff</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Bluff&amp;diff=3863"/>
				<updated>2012-08-31T15:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Legion&amp;#039;s perusal later:&lt;br /&gt;
&lt;br /&gt;
Bahumat whistles. Oh wow. Bluff is some hilariously broken shit. Sign me up for that with Taddeo. XD &lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;Bluff needs either an MP cost, or to be restricted to particular kinds of attacks. Otherwise it amounts to a free second chance to negate most any incoming attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;While Inspire and Deride need a bit more oomph. Either AoE for their effects, or else one-target-but-persistent-buff for a few turns, instead of only their next actino.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Viktor says, &amp;quot;&amp;#039;Must meet or exceed standard melee attack roll.&amp;#039; seems to imply it only works on melee attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;Hm. It should apply to Brawl attacks too, or are we not really making a distinction between Brawl and Melee within the game for purpose of defense?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Viktor says, &amp;quot;Don&amp;#039;t think so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;Honestly, I think it makes more sense for it to be useful against Magic too. Arguably, a magical attack requires more concentration and focus than swinging a sword does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;And Bluff is intended to utterly shatter that focus, momentarily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Viktor says, &amp;quot;Yeah. We&amp;#039;re still working on jobs, so I&amp;#039;m sure some stuff will get tweaked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahumat suggestion for the power is slap a 4mp or 8mp cost on it, and make it applicable to all incoming attacks made within 6 paces or less. (Close enough that bluffing someone would matter.)&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;Beyond that range though, you&amp;#039;re just simply not close enough to have the emotional and psychological impact you need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;Then you have a useful but expensive defense power, one in which you&amp;#039;d have to choose whether always using it fits with your combat strategy or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You rumble, &amp;quot;Slapping a cost on it *is* very important; otherwise it&amp;#039;ll just become a default second defense for anyone who dips points into Performer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Viktor says, &amp;quot;I don&amp;#039;t really know much about the jobs and stuff yet, but yeah. Prolly worth it to poke Legion about it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Talk:Bluff&amp;diff=3862</id>
		<title>Talk:Bluff</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Talk:Bluff&amp;diff=3862"/>
				<updated>2012-08-31T15:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Discussion about how to unfuck Bluff and rebalance it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Legion&amp;#039;s perusal later:&lt;br /&gt;
&lt;br /&gt;
Bahumat whistles. Oh wow. Bluff is some hilariously broken shit. Sign me up for that with Taddeo. XD &lt;br /&gt;
You rumble, &amp;quot;Bluff needs either an MP cost, or to be restricted to particular kinds of attacks. Otherwise it amounts to a free second chance to negate most any incoming attack.&amp;quot;&lt;br /&gt;
You rumble, &amp;quot;While Inspire and Deride need a bit more oomph. Either AoE for their effects, or else one-target-but-persistent-buff for a few turns, instead of only their next actino.&amp;quot;&lt;br /&gt;
Viktor says, &amp;quot;&amp;#039;Must meet or exceed standard melee attack roll.&amp;#039; seems to imply it only works on melee attacks.&amp;quot;&lt;br /&gt;
You have 0 pennies.&lt;br /&gt;
You rumble, &amp;quot;Hm. It should apply to Brawl attacks too, or are we not really making a distinction between Brawl and Melee within the game for purpose of defense?&amp;quot;&lt;br /&gt;
Viktor says, &amp;quot;Don&amp;#039;t think so.&amp;quot;&lt;br /&gt;
You rumble, &amp;quot;Honestly, I think it makes more sense for it to be useful against Magic too. Arguably, a magical attack requires more concentration and focus than swinging a sword does.&amp;quot;&lt;br /&gt;
You rumble, &amp;quot;And Bluff is intended to utterly shatter that focus, momentarily.&amp;quot;&lt;br /&gt;
Viktor says, &amp;quot;Yeah. We&amp;#039;re still working on jobs, so I&amp;#039;m sure some stuff will get tweaked.&amp;quot;&lt;br /&gt;
Bahumat suggestion for the power is slap a 4mp or 8mp cost on it, and make it applicable to all incoming attacks made within 6 paces or less. (Close enough that bluffing someone would matter.)&lt;br /&gt;
You rumble, &amp;quot;Beyond that range though, you&amp;#039;re just simply not close enough to have the emotional and psychological impact you need.&amp;quot;&lt;br /&gt;
You rumble, &amp;quot;Then you have a useful but expensive defense power, one in which you&amp;#039;d have to choose whether always using it fits with your combat strategy or not.&amp;quot;&lt;br /&gt;
You rumble, &amp;quot;Slapping a cost on it *is* very important; otherwise it&amp;#039;ll just become a default second defense for anyone who dips points into Performer.&amp;quot;&lt;br /&gt;
Viktor says, &amp;quot;I don&amp;#039;t really know much about the jobs and stuff yet, but yeah. Prolly worth it to poke Legion about it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Daivat&amp;diff=2495</id>
		<title>Daivat</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Daivat&amp;diff=2495"/>
				<updated>2011-09-22T03:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orphan, brother(?) to Jocelyn and Alba. Raised by a Mist-mad vieran mother, more animal than person, the three children survived often times despite their mother, instead of due to her. &lt;br /&gt;
&lt;br /&gt;
It is entirely unclear whether there is any true blood relation between any of the three children; but all have grown up together, and survived together.&lt;br /&gt;
&lt;br /&gt;
Daivat is a young Hume man with long, curly purple hair, twin white ribbon-like tails, a gun on his hip, and a hover-bike. He&amp;#039;s recently gained employ as the pilot under Captain Leetle of the Doodlebug. &lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s known to play guitar and harmonica, often through the ship&amp;#039;s PA system, and is also known to disappear for months at a time, muttering about knots and prophecies. He smokes sagegrass and tobacco blended cigarettes, once in a rare while, usually with Alba.&lt;br /&gt;
&lt;br /&gt;
A bit of a swashbuckling rake, with a languid sense of humour, he&amp;#039;s seldom far from his sisters, ensuring they don&amp;#039;t get their fool ears killed.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s some suggestion of past romantic tension between him and Celeste, although between her adventures and his frequent absences, it&amp;#039;s difficult to say what relationship, if any, they share. Likewise, his sister, Jocelyn, seems unusually obedient for him, over anyone else.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Daivat&amp;diff=2494</id>
		<title>Daivat</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Daivat&amp;diff=2494"/>
				<updated>2011-09-22T03:39:51Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: Created page with &amp;#039;Orphan, brother(?) to Jocelyn and Alba. Raised by a Mist-mad vieran mother, more animal than person, the three children survived often times despite their mother, instead of due …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orphan, brother(?) to Jocelyn and Alba. Raised by a Mist-mad vieran mother, more animal than person, the three children survived often times despite their mother, instead of due to her. &lt;br /&gt;
&lt;br /&gt;
It is entirely unclear whether there is any true blood relation between any of the three children; but all have grown up together, and survived together.&lt;br /&gt;
&lt;br /&gt;
Daivat is a young Hume man with long, curly purple hair, a gun on his hip, and a hover-bike. He&amp;#039;s recently gained employ as the pilot under Captain Leetle of the Doodlebug.&lt;br /&gt;
&lt;br /&gt;
He&amp;#039;s known to play guitar and harmonica, often through the ship&amp;#039;s PA system, and is also known to disappear for months at a time, muttering about knots and prophecies.&lt;br /&gt;
&lt;br /&gt;
A bit of a swashbuckling rake, with a languid sense of humour, he&amp;#039;s seldom far from his sisters, ensuring they don&amp;#039;t get their fool ears killed.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Feature_Wishlist&amp;diff=1538</id>
		<title>Feature Wishlist</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Feature_Wishlist&amp;diff=1538"/>
				<updated>2010-09-10T20:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Lorebook&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
A program that allows players to unlock information about historical events, bestiary info, notable NPCs, etc.&lt;br /&gt;
* Possible Addon; entries that give scaling detail based on the player&amp;#039;s Knowledge skill.  This would require four separate entries per subject, but would also be helpful for academic-oriented characters.&lt;br /&gt;
 &lt;br /&gt;
* (Biiiig Maybe) Link Blue Magic to Lorebook somehow?&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Request&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A program that will allow people to post up notes for staff to look over and respond to.&lt;br /&gt;
* Ideally it&amp;#039;ll be organized in groups (plots, system questions, economy, code to name a few).&lt;br /&gt;
* Perhaps tied into a mail program so that when notes are added those who have assigned themselves to it or put it up (staff and players respectively) will be alerted.&lt;br /&gt;
* The ability for those who are given judge bits to see and respond to Plots requests.. etc.&lt;br /&gt;
&lt;br /&gt;
+glance, or an equivalent program that gives a quick listing of people visible in the room, and a short description of them, no more than one or two lines. -- This variable should be stored in &amp;#039;editplayer&amp;#039;, so that players know and understand that this should be filled in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Web Client&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A direct-connect web client to connect to Chronicles of Ivalice, through the wiki sidebar. Ideally spawning a tabbed window that would connect directly to the game, and offer the functionality of modern MU* clients.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Feature_Wishlist&amp;diff=1537</id>
		<title>Feature Wishlist</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Feature_Wishlist&amp;diff=1537"/>
				<updated>2010-09-10T20:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Lorebook&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
A program that allows players to unlock information about historical events, bestiary info, notable NPCs, etc.&lt;br /&gt;
* Possible Addon; entries that give scaling detail based on the player&amp;#039;s Knowledge skill.  This would require four separate entries per subject, but would also be helpful for academic-oriented characters.&lt;br /&gt;
 &lt;br /&gt;
* (Biiiig Maybe) Link Blue Magic to Lorebook somehow?&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Request&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A program that will allow people to post up notes for staff to look over and respond to.&lt;br /&gt;
* Ideally it&amp;#039;ll be organized in groups (plots, system questions, economy, code to name a few).&lt;br /&gt;
* Perhaps tied into a mail program so that when notes are added those who have assigned themselves to it or put it up (staff and players respectively) will be alerted.&lt;br /&gt;
* The ability for those who are given judge bits to see and respond to Plots requests.. etc.&lt;br /&gt;
* +glance, or an equivalent program that gives a quick listing of people visible in the room, and a short description of them, no more than one or two lines. -- This variable should be stored in &amp;#039;editplayer&amp;#039;, so that players know and understand that this should be filled in.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	<entry>
		<id>http://www.coimuck.com/wiki/index.php?title=Feature_Wishlist&amp;diff=1536</id>
		<title>Feature Wishlist</title>
		<link rel="alternate" type="text/html" href="http://www.coimuck.com/wiki/index.php?title=Feature_Wishlist&amp;diff=1536"/>
				<updated>2010-09-10T20:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Bahumat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Lorebook&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
A program that allows players to unlock information about historical events, bestiary info, notable NPCs, etc.&lt;br /&gt;
* Possible Addon; entries that give scaling detail based on the player&amp;#039;s Knowledge skill.  This would require four separate entries per subject, but would also be helpful for academic-oriented characters.&lt;br /&gt;
 &lt;br /&gt;
* (Biiiig Maybe) Link Blue Magic to Lorebook somehow?&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Request&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A program that will allow people to post up notes for staff to look over and respond to.&lt;br /&gt;
* Ideally it&amp;#039;ll be organized in groups (plots, system questions, economy, code to name a few).&lt;br /&gt;
* Perhaps tied into a mail program so that when notes are added those who have assigned themselves to it or put it up (staff and players respectively) will be alerted.&lt;br /&gt;
* The ability for those who are given judge bits to see and respond to Plots requests.. etc.&lt;br /&gt;
* +glance, or an equivalent program that gives a quick listing of people visible in the room, and a short description of them, no more than one or two lines.&lt;/div&gt;</summary>
		<author><name>Bahumat</name></author>	</entry>

	</feed>